this is a big divert from my last post so think of it as a very emotion driven game review. I’ve been ranting about this for MONTHS and I need to get it out formally.

Forsaken!!! Used to be one of my favorite games before it all went wrong. This place is full of nerds and geeks (I mean this affectionately I’m a nerd too) there’s at least a 50% chance you’ve heard of the game, but on the case you haven’t let me summarize. Forsaken is a Roblox asym “horror” (not really) game that reached its peak around 2025 in both popularity and gameplay only for that to get ruined, but we’ll get into that soon. The game worked in a similar fashion to Dead by Daylight, 1 killer and a team of 3-10 survivors, the objective of the killer being to eliminate all survivors and the objective of the survivors being to survive. Each round lasted approximately 5 minutes, the timer gaining more time when a survivor was eliminated, so the time could go longer than 5 minutes. Generators are placed in various places around the many maps, quick puzzles and once completed reduce the timer. Both survivors and killers each have their own unique kits (some more than others but we’ll get into that later) as well as cosmetic skins. The three categories of survivors are survivalists, sentinels, and supports; survivalists, as the name implies, survive on their own and are generally self sufficient, sentinels disable the killer and protect other survivors, and supports, once again as the name suggest, support other survivors, either with healing or damage protection.
With that rundown you should have a general idea of the game, and now I need to tell you how the game got RUINED!!!! I started playing around February (January? Idk I have a weak memory) of 2025, when it was getting extremely popular, which at the time was a good thing. It had an.. excentric.. fanbase to say the least(which we wont get into), but the game was getting a lot of support, and the developer team was working pretty well!!! There were small issues of devs focusing on cosmetic aspects rather than gameplay, but this didn’t cause too much of an issue.
To understand how it went downhill, you need to understand the core characters in it. The game was in a way an ode to past Roblox culture, being one of the founding fathers of the term “retro slop”, but ignoring that it did a good job at depicting older aspects of the game. If you didn’t grow up on the game you wouldn’t exactly understand the significance of the characters, but I’ll try my best to get the message across. To avoid making this excuse to infodump even longer, I’ll summarize (note from editing Leo this was not a summary omg.) the characters and their significance, starting with some of the most well known, sentinels.
John Shedletsky, one of the founding moderators of Roblox, and likely the reason the epic face gained as much popularity as it did in the late 2000s to early 2010s. His kit consisted of a sword that he could slash the killers with, stunning then for approximately 5 seconds, and 2 pieces of chicken that heal him for 40HP, most survivor have a baseline of 100HP.
Guest1337, or the last guest, the main character of a movie on YouTube “the last guest”. The movie pays tribute to the fact Roblox stopped the guest feature, a placeholder account for those who wanted to test the game before making an account for themselves. It gained a lot of popularity in the community, even earning a higher quality remake almost 10 years later. Guests kit consists of a block, a punch, and a charge. When he charges into a killer he can push them away from other survivors, blocking stops a killer from hitting another survivor, and punching stuns the killer for approximately 7 seconds as well as slowing them when the stun is over. He has a baseline HP of 115.
Chance is an original character to the game, a gambler with lore connecting to multiple different characters, though diving into lore would make this take a year to finish. Their kit is based on luck, needing to flip a coin and landing heads to unlock certain parts of their move set, when tails is landed a 15 second debuff that stacks for every time tails is landed on. Apart from the coin, they have a health randomizer when used can set his health anywhere between 50HP and 150HP, a flintlock pistol that can either stun the killer long range, not go off, or backfire and hurt you, and their final move being a hat fix which resets all stacked debuffs. During the games peak this was the most complicated kit.
Twotime is between survivalists and sentinels. They’re also an original character to the game, though their character represents Robloxes respawn symbol. they can stun the killer but its hard to and for a short time, approximately 3 seconds. Their kit consists of a spawn they place down, a crouch that makes them semi-visible, and a dagger they must stab the killer with to fill up a meter, which when filled allows them to spawn back at the spawn they placed down when killed, but their max health reduces from 120 to 80.
007n7 is a well know old hacker that possessed another identity, c00lkid, who also a killer in the game. 007n7 is a survivalist that can create clones of himself, turning transparent to confuse the killer, as well the ability to teleport across the map, needing 45 seconds without being harmed to complete the teleportation.
Noob, a common ragdoll that was usually used in Roblox games as a placeholder for a real player, becoming his own character in itself. His move set contained the ability to turn invisible, a temporary speed boost, and a temporary immunity at the cost of losing a significant amount of speed.
For the support category the earliest added was Elliot, the mascot of “Work at a Pizza Place”, arguably one of the most well known games on the site. Supports have 80 HP, unlike the others, he has the ability to heal teammates, gaining the ability to use a speed boost once someone’s successfully healed.
Builderman, the mascot of Roblox itself as well as representative of David Bazuki the CEO of Roblox (we HATE David Bazuki on this blog Builderman is his own character separate from him). He could build both turrets and healing stations, turrets slowing and damaging killers and healing stations, as the name implies, heals others.
Dusekkar, representing the moderator Matt Dusek, is also a support. Also considered the most poorly balanced character and the worst to play, but that’s neither here nor there. He’s based on a wizard, his kit protecting others from damage as well as being able to zap killers to slow them down and zapping survivors to boost speed.
Last and not least lies Taph, an original character to the game based around subspace mines, something used across multiple Roblox games in the past. He uses them to disorient killers sight, as well as slowing killers with trip wires.

These are the survivors you need to be aware of for me to explain how this game got RUINED. The killers don’t need as much of an introduction but you do at least need to know who they are soo.. LIGHTING ROUND
C00lkid, as I explained earlier, is the second identity to 007n7 the hacker. 1x1x1x1 is a killer that became the subject to rumors of being a hacker, and They’re treated so in game, but in reality it was an alt account of the moderator Shedletsky. Slasher, formerly known as Jason, was a character featured in an old area 51 Roblox game that was notorious across the community. John Doe was rumored to be a dangerous hacker and spawned many rumors, though he never had any real impact. Lastly and the most recent killer (as far as I need to explain rn), Noli, was an old myth just like john doe, he had little impact but was very known.
Now that I’ve gotten all that out the way, remember how I said the game was an ode the older Roblox community? You can see how almost every character can be tied to something in the past other than 1 that being chance. Since it is its own stand alone game and there have been plenty of games that use mods and myths as their own characters (i.e. Blocktales, save Robloxia, ect) They do have their own personalized lore or backstories to them that’s unique to forsaken, but going into that would make this unbearably long since I’m already at 1.4k words so I wont touch on it to much but I will slightly cover it.
Anyways, every character has something to do with the past, and it did a great job at portraying that. The game wasn’t mind numbingly easy and required skill, but the learning curve wasn’t impossible. Yes, there were try hards that made playing unbearable but that was occasional, and every game was like that. The moves were relatively simple, as I already explained most had 2-3 straight forward moves per kit. I will say the game did already have problems with developers but that’s to be expected with every Roblox game.
Then, comes October. A new killer and survivor had been teased for a while and was set to be released on Halloween with a fall event and several updates. Good news right? WRONG. The developer team had been falling apart since Noli was added in June, especially the balancing team. The part of the game that made the game FAIR. But no one anticipated for it to be that bad, it was the beginning of the end.
Halloween comes around, and the new characters are released, WHAT IS THIS!!!! Veeronica and Guest666 (I will refer to as vee sixer because that’s easier) are a big step in a.. different.. direction. First off they’re already straying from the simpler designs of every other killer and survivor, at least for base designs (I’m not counting skins those aren’t apart of this) and secondly WHO ARE THESE PEOPLE.
Veeronica is a completely original character with NOTHING to do with ANYTHING related to the past or ANY OTHER CHARACTERS FOR THAT MATTER. At least with chance they gave them some lore to connect to other hackers, VEE IS JUST THERE. Sixer was an old myth so I cant dock him points for that, but his design is SO overcomplicated and stuck out from everyone else like a sore thumb, not even to mention their kits. Vee gets like 5 moves. WHY. Sixer was overpowered on release, you could TELL the balancing team was nonexistent. But whatever, it (very slowly) gets resolved.

Then comes November with Nosferatu, the next killer released. He has the same issue as vee, WHO IS THIS GUY. He, just like the others, was stupidly overpowered and outpaced the other survivors who were stuck with their kits from early in the games development.

As I said earlier cosmetics were focused on more than the ACTUAL GAME. It was slowly becoming more modernized which I feel betrays the core ideals of what the game was BUILT on, and no I don’t think that games can’t switch things up, I don’t like when it changes WHAT ITS LITERALLY BASED AROUND. I stopped playing around this time, partially because it was going down hill and partially just due to changes in my life that inhibited my free time.
This is just a personal gripe but as someone who LOVED Dusekkar, I hated how neglected he was since he was unpopular, Taph as well. Not even just cosmetically, but with balancing and general gameplay updates, I know they had favorites COUGHSHEDLETSKYCOUGH ahem anyway.
Since the core player base started to dissipate, the game was mainly filled with try hards and people with an embarrassing amount of playtime that took the game way to seriously. It was horrible and I hated trying to play you guys don’t understand how I mourn the game at its peak. It was trash no matter what but it was MY trash in MY dumpster.
Anyway thank you for coming to my ted talk about why I need to touch more grass and why I care too much about nonissues. Honestly this was just an excuse to infodump about an old hyperfixation, I think I might center more of my future blogs around that. Get ready for an infodump about overwatch at some point. Bye bye love you guys! Have an amazing day or night and remember never get attached to any Roblox game it will downhill within 8 months take it from me the guy that had a fixation on Roblox hackers/mods/myths for over a year.













