Animal Crossing and Super Smash Ultimate (aka thank goodness I have a Switch)

I have so much free time. I’m about to have even more free time because I’m almost done with school entirely. So, the question must be asked: what do I do with all of this free time? I can easily answer that question: play video games. All-day. And listen to music and YouTube videos as well, but mostly play video games. What video games have I played the most? Animal Crossing: New Horizons and Super Smash Bros. Ultimate.

Now, some of you may be wondering: what on earth are those things? Well, settle down, cuz I’m about to teach you a lesson about two of my favorite video games.

Animal Crossing: New Horizons is a game that came out on March 20. Yes, I did drive out to the GameStop in McComb to get my copy of the game. Quarantine wouldn’t stop me from getting my game about talking animals and growing flowers. I was determined to get my hands on it; and once I got it, I drove back to my house, went inside, and loaded my new game onto my Switch.

Right away, I could tell that I would love this game. The music was relaxing, and the first characters I encountered were Timmy and Tommy Nook, two young raccoons that are related to the titular character Tom Nook.

Look how cute they are. How could you not instantly fall in love with them?

Right away, I got busy working on making my town the best it could possibly be. I spent a lot of time picking weeds, replanting trees, and visiting mystery islands to find new flowers and fruits to grow on my island (all I’m missing is oranges… which I got at the beginning of the game, but ate them without knowing that I could plant them. oops). My two starting villagers were Canberra, the koala, and Hamlet, the hamster. Hamlet is a jock. I hate jocks. They won’t shut up about sports. I hate them in Animal Crossing almost as much as I do in real life.

I’ve been working with this game since it came out on that very day. I’ve been doing my best to make my island the best that it can be. I’ve been planting flowers, getting new villagers, and messing with the layout in a way that makes visual and coherent sense. My sister has been helping me as well, though she helps a little less so than I would like. Currently, I’m working on paying off the next to last upgrade for my house, while also working on getting to a five-star rating so that my island has the best image that it can be.

When I’m not working on my tropical paradise, I’m beating people up in Super Smash Bros. Ultimate. This fighting game is a lot different from most fighting games for one main reason: it’s a crossover of a multitude of different companies and franchises. From the Mario brothers to Final Fantasy VII, everyone from nearly every major gaming name in history has a place on the fighting roster. Also, this game is rather easy to understand; it doesn’t require very complex inputs like the arcade fighting games of old (Street Fighter, we’re looking at you). It usually requires the push of one button and a movement on the control stick, and your path to kicking butt is complete.

One of my favorite characters in the game is Hero, one of the downloadable content characters that’s from Dragon Quest. This character is unique in that, when you input the combination of down+B, you’re given four random moves that you can use against your opponent. Some of them are virtually useless (kacklang) and some are incredibly useful (heal and magic burst). I also love seeing a character in the game that isn’t just another normal sword fighter (see: every Fire Emblem rep except for Robin).

These two games have helped me keep my sanity during these crazy times, and I’m so happy that I have these games to occupy my time. I’m also grateful that I even have a Switch to begin with; it allows me to have an escape to a world where I don’t have to even care about what’s going on outside my home.

Secure, Contain, and Protect (March blog)

Seven years ago, a free game was released onto the internet. This solo-developed horror game was created by Joonas Rikkonen, and last year was the first time that the game was released in a stable condition. This game is called SCP Containment Breach, where you play as a D-class (what the game refers to as people who get tested on in the facility this game takes place in) charged with making an attempt to escape when one of the many anomalies that are kept on-site escapes, causing a facility-wide breach to occur. But this franchise didn’t start out as just a horror game: it started as an innocuous post on 4Chan.

SCP-173. A lab report written in the horror section of 4Chan about a strange creature kept in a containment site that was hidden from normal society. It is described as an animate statue made of concrete and rebar, painted with Krylon brand spray paint. It only moves when something is not watching it, so no less than three people can enter its cell at a time, ensuring the safety of personnel who may be around it who need to blink. Its method of killing is a quick snap of the neck; closing your eyes around this monster ensures your quick demise. No one knew what to make of this unique and disturbing post, but they did know one thing: it was something that had never been seen before.

Soon, these types of posts began to clog the 4Chan board where it had been born. So, along with a few others, the SCP Wiki was created. On this site, the list of SCPs began to exponentially grow. Some notable entries include:

SCP-294, a coffee vending machine that can dispense any liquid, including those that have the potential to be catastrophically destructive. Upon depositing fifty cents, the user is prompted to enter a liquid of choice into the keypad, and the machine can dispense it. When tested, the machine could produce water, coffee, beer, and soda, non-consumable liquids such as sulfuric acid, wiper fluid, and motor oil.

SCP-426, I am a toaster; I can only be referred to in the first person in order to keep ambiguity. When I am in prolonged exposure to an individual, I slowly cause the person in question to believe that they are a toaster. I was given to a couple as a wedding gift, and after two months, an electrical fire caused the house to burn down. I was afterward taken into SCP’s custody, and I have remained there ever since.

SCP-1974, a bathtub that holds the consciousness of two individuals: SCP-1974-1, who is a male American, and SCP-1974-2, a male Russian. The two consciousnesses are in a near-constant state of arguing, and one can hear it if they submerge any body part into the water.

The only SCP that has never been designated is SCP-001. There have been a few proposals, most of which are catastrophic events, but to this day, those who man the SCP Wiki refuse to give this coveted spot away.

A few years after the SCP Wiki was created, a game designer commonly known as Regalis decided that he was going to make a game based off the SCP series. The main question is: how would one go about creating a game about a series that is home to hundreds of thousands of individual creatures? The answer was to create a game that was focused on escaping an SCP lab. The game was titled SCP Containment Breach, and to this day, it is still getting consistently updated.

The player character in the game is a D-Class personnel (in the SCP universe, the foundation often uses death-row criminals in their testing), and during a routine check on SCP-173, it breaches containment. It is now the job of the player to safely evade the many SCPs in the facility and find a way to escape.

This game, along with the efforts of those who work for the SCP Wiki, has kept the SCP Foundation a staple in modern horror and suspense. If you have the time, here’s a recommendation: to find out which SCP you are, go to Google and search “SCP” plus your birthday. Mine, SCP-825, is a medieval helmet that induces visions in those who wear it. And if your SCP interests you, why not search for readings of SCP articles on YouTube? This series is full of interesting creatures, and I am sure that you will find something that is both exciting and entertaining.

Five Nights at Freedy’s: From Scares to “Same Old” to Scares Again

On August 8, 2014, a then unknown indie game developer named Scott Cawthon released a game titled “Five Nights at Freddy’s.” The game had you playing as a security guard named Mike Schmidt who was hired to work the night shift and make sure the animatronics stayed safe. However, unknown to this unsuspecting guard, these animatronics are out for blood, and with limited power and resources, your goal is to stay alive until 6 am for five days. With over 20,000 downloads today, this game shot indie horror games into the spotlight on YouTube and created a new era for such games. However, even though this game was a massive success, a question must be asked: just how much of the same formula is too much?

After the amazing success of FNaF 1, the expectations were high for Cawthon to create a follow-up to this game. So, in just four months, Cawthon released “Five Nights at Freddy’s 2” This time, instead of four animatronics, there are twelve animatronics to take care of. There are no doors- you have to use a flashlight and mask to make yourself “look” like one of the animatronics. Along with this, if you don’t keep a music box wound up, the Puppet will 100% come for you and end your game. Many people found that this game was much better than the last, and praise was poured onto Cawthon for not only making a better game, but establishing a story and using better game-play mechanics. Personally, I love the new mechanics; it freshens the gameplay and puts more control in the player’s hands in controlling the game instead of just depending on random number generators.

And then… four months later… the third game came out. Five Nights at Freddy’s 3. This time, the setting was in a haunted house based on the lore, and there is only one true animatronic in the entire game. Although there are “phantom” characters that will jumpscare you, they won’t end the game, and the jumpscares the animatronic gives are… really barely jumpscares at all. Many people agreed that this game was a large step down from the previous game, and many gave it a poor rating. And sadly, I have to agree with these people. Although the game answered a lot of lore questions- and brought up even more- I found the gameplay overall to be even more monotonous than the first game, and was overall very disappointing.

Once again, four months later- Cawthon seems to really like four month gaps- another game was released. Five Nights at Freddy’s 4. And honestly? This game is one of my favorites.

2019…. hooo boy.

Oh, 2019. You were complete, utter, festering trash. You seemed to last forever, and good god, did you leave like you came: stumbling through the door with a blood-curling scream.

The last year started out well enough for me if I’m honest. In January, I got to visit my partner who lives in Arizona, and it was very nice to get to visit them for the first time. Also, in mid-April, they were able to come to my hometown to go to my prom, and we had a blast during it. However, I would call most of my experience with 2019… a hot mess. Just… a hot mess.

I found that many times during 2019, I was succumbing to what I like to call “writer’s fatigue.” This is a condition that I find myself often succumbing to- where I get exhausted with a piece- and try as I may, I found that it was very difficult to overcome this sense of fatigue.

And even though I found myself often battling this fatigue, I found that I was still able to create some fantastic works both for school and for my own projects as well. I want to show one of them here:


Pinned with the blame
of releasing all that is evil;
my beauty was created
to bring destruction to mankind.

I was created with clay
like every other man,
but life was breathed into me
by the winds of the earth.

I was clothed in majesty,
given a heart of lust,
a mind of lies,
and given the name “All Gifted”

I did not have a desire
to be brought into this world-
my creation was a punishment
to those who dared to trick a god.

My beauty was bestowed
upon my body
to hide the very venom
that one could see in my eyes.

I did not choose to be created.
I did not choose to unleash evil.
I did not choose to be hated by men.
I did not get the chance to choose.

“Pandora” was written as a part of a poetry collection I began to work on that I titled “Heavenly Vices,” and if I’m honest, it’s a collection that I am very proud of. I also created a collection of poems about cults and their leaders, like the following:

Gates of Heaven

Listen closely
oh children of mine,
so I may show you
God’s newest sign.

In Hale-Bopp’s tail
Heaven’s ship rides;
now it is time
to say our goodbyes.

We’ve communed together
for years and years-
we’ve shared our dreams,
our secrets, and fears.

So fill your pockets
with quarters and pennies,
cover your heads,
and repeat after me:

“Our God will now
take us away-
we’ve been preparing
for this day.

Heaven will be
a sight to see;
we’ll see again
our savior, Ti.

Our shoes are tied,
and still we lie.
Prepare yourself-
do not cry.

So count your blessings
and swallow your pride.
To Heaven’s Gate
we now will fly.”

“Gates of Heaven” and others in that collection are the ones that I am the proudest of. Because of this, I am hoping that I can continue to make works like this in the upcoming year. Thankfully, it appears that my writing fatigue is finally starting to fade away, and I am finding more and more that I am able to focus on projects and stay on task. It is my hope that this year, things will get better. I want to improve as a person just as much as I want to improve as a writer. And my ultimate goal is to end this new year better than I started it.

Untitled Goose Game: Causing Havoc in the Best Way

You are a goose. Cause as many problems as you possibly can.

This seems like a strange focus for a game, doesn’t it? The main character is a goose? Your only goal is to interrupt the peaceful lives of those who live in the town you are invading? This sounds like something that wouldn’t be very enjoyable to play, isn’t it? However, if you were to play this game, you would find that it is one of the most pleasurable games that are out there on the market today.

This is you. You are a goose.

This game was created by a small team of developers named House House that is based in Australia. They first worked on a game called “Push Me Pull You,” which was a minor success. With this success, they began tossing around ideas for a new game. In a group chat, one of the developers sent a picture of a goose, jokingly suggesting that they base the game off the goose. They began to toss ideas around, and a small beta game was created. What they did not expect, however, was the joy people received the game with. Because they lived in Australia, they did not realize how intimidating geese really can be, and how they can terrorize innocent people. Now that they knew how successful this could be, they began to flesh out the game, and it released in September earlier this year.

Upon opening the game, you are greeted with a peaceful title screen with piano music playing in the background; the score of the game is completely original and was composed by one of the developers in lieu of using free domain music.

You learn the basic mechanics of being a goose: ducking, running, flapping your wings, and, of course, honking. Once you learn the basics, you are ready to ruin the day of your first foe: the gardener.

This is the gardener. He has a small garden. He does not like pesky geese.

Ruin his day.

The main gameplay consists of a list of simple tasks for you to complete and completing these tasks lets you see the hilarious outcome. There are multiple ways to carry out these tasks, and they all have different outcomes. For instance, one of your first tasks is to “get the gardener wet.” You can carry this tasks out in a multitude of ways: you can drag his tools in the lake, and he has to get into the lake to get them back, or you can wait for the gardener to lean down near the sprinkler and turn it on when he least expects it.

Eventually, your hijinks come to an end, and you move on to the next area, which is filled with more people whose lives you can ruin.

This is the shopkeeper. She really does not like geese; any time you get near her, she begins to bat at you with her broom. You have to be very stealthy to get past her.

This is Boy. He is possibly my favorite character (behind the goose of course). He is terrified of geese- any time you get near him, he begins to run away, and you can chase him all over town, leading him in many different directions to carry out your tasks.

This game’s central mechanics are based on stealth and trial-and-error problem-solving. Many of the tasks can be carried out in different ways, yes, but there are some character quirks that can put a damper on your plans (i.e. the shopkeeper with her broom). Many tasks require you to sneak around and to do actions behind peoples’ backs. You can make the Boy buy his own plane, but you have to make sure that neither he nor the shopkeeper notices you taking the plane and setting it within her shop. If she notices, she’ll chase you off, and if he notices, he’ll take the airplane away from you. Which I find odd because most of the time he’s scared to even get near to you, but I digress.

To move on to the next stage of the game, you have to manage to lock the shopkeeper into the garage nearby, which makes her have to use the gate to let herself back into her small outlet shop. Your next destination is a small upscale neighborhood, where you get to mess with two uppity homeowners.

The neighbors seem to have a strained relationship, which is only made worse when you barrel in.

If you played the game continuously without looking up solutions, it could take you maybe four hours to completely finish the main portion of the game. This is one of the simple joys of Untitled Goose Game: it really isn’t a very long game, at least if you want to go through the main story. Of course, there are extra things after you complete the game, but I don’t want to ruin the experience for anyone who wants to play the game completely through. I believe that it has a lot of replay value as well since you can find multiple solutions to many of the tasks given to you. I haven’t completed the main game myself, but I have watched other people play it (if you can’t buy the main game, which is around $20 in Steam or on the Nintendo App Store, it’s just as pleasant an experience to watch others play it too) and I have found that there are many, many ways to be able to finish certain levels and tasks.

Peace was never an option…

I won’t talk about the last few levels of the game, because I think that they’re what really make the game shine, but I will say that this game is probably one of the best games that I have seen this year. FNAF VR? Call of Duty: Modern Warfare? Sea of Thieves? None of them hold a candle to Untitled Goose Game. It is undoubtedly the closest thing to a perfect game that I have been able to find in the last few years. I can’t want to dive back in and cause more havoc on this small and unsuspecting town.

“Renegades” – Subverting the Hero Expectation

When I first heard that one of my favorite authors, Marissa Meyer, was writing a new series based on superheroes, I was enthralled to learn about what her book would do to the superhero scene. And when it finally came out, I was practically enthralled to get my hands on the first copy that I could. And as soon as I dived in, I knew that she had once again created a masterpiece.

“Renegades” is a book about a girl named Nova, who has been raised by a group of villains who all have extraordinary powers. Years ago, prodigies ruled the earth, and their powers led to a massive power shift- all of the strongest prodigies overthrew the government and began to rule the population. Years later, a group of prodigies rose up to overthrow this power structure; they killed the man in charge and began to rebuild society. The villains, including Nova, have a loathing for the hero prodigies, because they left the world without a main power structure and the normal people of society depended on them for everything that they needed. The villains create a plan to place Nova into the group of prodigies as a spy, working to usurp their power structure from the inside out.

Nova joins a smaller division of superheroes who work under the main governing heroes. The main heroes are Sketch, aka Adrian Everhart, who is the adopted sons of the two most powerful superheroes in the city, with his powers allowing him to bring life to whatever he draws; Smokescreen, aka Oscar Silva, who is able to keep up with the rest of the team even though he is slightly crippled in his leg; and Red Assassin, aka Ruby Tucker, a girl who bleeds rubies and can create her own weapons out of them. She takes up the persona under Insomnia, because her powers allow her to stay awake for hours on end with no side effects; she does keep secret the fact that she can channel her powers to make whoever is touching her fall to sleep, a power she uses under her villainous persona of Nightmare.

There are several things within the novel that I found very intriguing and interesting. First, I was very pleased to hear that two of the more important heroes in the book are in a homosexual relationship. I was extremely happy when I discovered the relationship between the two and how it was treated. They’ve even adopted the child of one of the deceased members of the original superhero team. I was also extremely glad that homophobia wasn’t a main plot point or an antagonistic force- no one treats them any differently than anyone else. This sort of treatment is very refreshing within the literary sphere, and it was definitely something that strengthened the overall story and made it feel more believable.

Secondly, while reading, I was afraid that this book would take to the tropes that many works of fiction would take: that she would fall in love with one of the main heroes and become reformed to the good side. But (as far as the first book is concerned) this doesn’t seem to be the case. Nova continues to work for the villains, and never seems to forget the goal that she has. She appreciates the team, of course, but she doesn’t particularly care if they are hurt while she is acting out a more villainous role. I appreciate that Meyer didn’t take the stereotypical route with Nova’s story arch; if anything, her time with the heroes push her further to work against them.

Third, I very much enjoy how Adrian uses his powers. Because his drawings come to life, he decides to try something new: he gives himself tattoos that give him extra powers. His intentions matter when he creates the tattoos, and thus he is able to give himself new abilities. For instance, he has created tattoos that give him armor from his own body, springs on his feet for extra jumping strength. and the power to summon fire from his hands. He keeps all of these abilities secret from everyone, and begins to go on missions on his own.

This is another thing that impressed me: the superheroes didn’t always stick to the status quo. There are many times when the smaller teams of heroes who decide to do things their own way. Many of the heroes constantly harass the villains, or go against direct orders, especially Adrain when he begins to give himself his own powers. I find this concept intriguing, and it gives more depth to the overall story.

Right now, two of the three books in the trilogy are out on the market, with the third already taking pre-orders and is expected to come out in November. I still need to read the second book, but if anything can be taken out of this, I am extremely excited to read the second book to be ready for the third and final installment.

Into the Spiderverse: How an Unexpected Success Exceeded Expectations

When I heard that there was going to be an animated movie bringing together the Spidermen from different universes, I admitted scoffed at the idea. I didn’t know how on earth they would be able to pull off such a ludicrous idea. However, when I saw positive reviews from friends both on and offline, I decided to go with my sister to see if it was actually any good. I waited until the last few days it was in theaters, because I hate crowds, and I purposefully looked away from any reviews so that I could see the movie with a fresh pair of eyes. So, when I finally went to see the movie, I was shocked: this film was even better than I had expected it to be. It is now my favorite movie (right behind Megamind, which I may talk about later) and I find myself appreciating it more and more every time I see the film.

“Spider-Man: Into the Spider-Verse” is an animated movie telling the story of Miles Morales, a boy who is bitten by a radioactive spider and finds himself obtaining superpowers. His world’s Spiderman dies before telling him how to use his powers, so he finds himself both guilty for being unable to do anything and confused about how his powers work. However, he finds that the Spidermen from different universes have been sent to his world, so with their help, he refines his powers and helps the group save the multiverse from Kingpin, Doc Oc, and other notable Spiderman villains. There are many notable actors who helped voice characters in the film, such as John Mulaney, who voiced Spiderham, a pig from a cartoon world who has taken the mantle of Spiderman, and Nicolas Cage, who voices Spider Noir, a Spiderman who works as a detective in the late 1930s.

At first, Miles is really just as normal as any teenager: he listens to music, is sociable, cracks jokes, and likes to make art to express himself. His relationship with his parents isn’t the best that it could be, but he is mostly able to confide in them. He does have a stronger bond with his uncle, Aaron, and likes to go to him for advice more than he goes to his father (his father is a police officer and doesn’t approve of Miles putting stickers on places he shouldn’t).

When he gets bitten by the radioactive spider, everything for him changes. He doesn’t know how to properly control them, leading to him getting in all sorts of crazy shenanagins when trying to navigate his school without anyone knowing. He later meets the real Spider-Man while he fightst the Green Goblin, and Peter can tell right away that he has similar powers. He promises to help him learn how to control them- a promise he isn’t able to keep when he is killed by Kingpin.

He meets Peter B, the more lethargic Spider-Man, and is disappointed when he finds that he isn’t like his own world’s Spider-Man. They have a loose relationship- Peter doesn’t want to be Spider-Man, but has to so he can help Miles, and refuses to teach him even though Miles shows potential.

When they meet the other Spider-Men, they find that he isn’t as capable as the rest of them, since he has only has his powers for a little over a day, and refuses to let him help with getting back at Kingpin. He dejectedly goes to talk to Aaron, but is distraught when he finds out that Aaron is working for the villains. Him and the other Spider-Men are ambushed, and Miles is cornered by Aaron, who is killed by Kingpin for not doing his job once he realizes who Miles is.

After all of these setbacks and moments of heartbreak, one would think that Miles would certainly give up, right? That’s the oppisite of what he does. In an amazingly animated scene, he goes to the tallest building he can, sticks himself to the glass, and jumps.

This scene is framed to give us a beautiful perspective. Miles isn’t falling down; he is rising up, with shattered pieces of glass falling around him, and shows us in one beautiful scene his leap of faith and the journey he’s had to go on to get to this moment. The music is quiet. It feels tense. The scene imeediately cuts into him falling, flailing his arms in a panic. But just before he hits the ground, he slings his web, and flies up over the street.

This whole scene is, in my opinion, the best moment of the entire movie. He’s grown as a person, accepted his role, and knows how to control his powers. The line that is sung as he rises over the street is “don’t stop me now,” and that perfectly encaptures his journey; he didn’t stop, he kept growing, and will continue to grow, despite everything he’s been through.

I think we can all learn something from Miles’s journey, no matter who we are. It’s both an amazing story and a beautiful example of the media of animation at its finest. This movie, no matter who you are, has a story that everyone can relate to: one of growing up, learning how to cope with new situations, and rising up to face your fears head on. And that is a beautiful story to tell.

Alternate Reality Games

Alternate reality games (ARGs) are defined by Wikipedia as “an interactive networked narrative that uses the real world as a platform and employs transmedia storytelling to deliver a story that may be altered by players’ ideas or actions.” In other words- it’s an interactive game using different types of media to give players puzzle pieces to the story that is being told. Many ARGs have come and gone over the years, and most of them have faded into obscurity. The most common reason for this is their failure to use the tools at their disposal to create an interesting interactive platform while also telling a good story. Many ARGs have employed the use of codes such as the Caesar cipher, Base 32, and Atbash- however, many of these codes don’t lead to anything more than the occasional hint to plot or spoiler. If one is able to create an interesting story while also using the many media platforms at their disposal in a creative way, then this would be considered a successful attempt of creating an ARG.

Because of the modern success of social media, many ARGs have implemented these into their “games”- they often create accounts under cryptic names, sometimes even using simple jumbles of letters and numbers to create an account that may not look like much on the surface, but is hiding much within its folds. Before the rise of social media, however, alternate methods were used. The rise of the ARG began with a game called “The Beast.” This elaborate game was the cumulative effort of advertising a new line of Microsoft computers and a movie called “A.I.: Artificial Intelligence.” Fake websites, email exchanges, and voicemails were set up all as part of an elaborate murder-mystery story. The game was at the time called the “Citizen Kane of online entertainment,” and at its peak, boasted over three million active participants.

Between 2001 to 2006, ARGs were mainly used for large-scale advertising for movies, products, and other widescale commercial uses. However, when sites such as YouTube and Facebook began to gain popularity, a new genre of the ARG was born: the self-sustaining ARG. These ARGs were the first to use not only multi-media platforms but also social media sites, to tell a story of mystery that pulled in fans of mystery and horror. More often than not, these early ARGs were mainly the stories of famous “creepypastas” such as Slenderman and Ben Drowned. The latter mentioned character, Ben Drowned, is one of the most prominent examples of the success of the early non-commercial ARG. This story was one of a haunted video game that haunted a society of people who were unknown to the mainstream world. To access parts of the story, participants had to send in videos of certain songs used in the game “Legend of Zelda: Ocarina of Time” to try to forward the story. Certain songs were used for healing, the passage of time, and in some cases, death. The Ben Drowned ARG has, unfortunately, been paused for an indefinite amount of time, but it was one of the earliest pioneers in its field of storytelling and spooky stories.

Unfortunately, most ARGs of the modern era have become somewhat stale- they use the same types of patterns, same twists, and same plot devices to tell a story that many participants of ARG community have seen time and time again. When will the genre be opened to a new and fresh take on the modern methods at disposal for storytelling and clue hunting? At this point, only time will tell. However, we can always look back at past events in this community and see what sort of success the noteworthy titles have seen, and can hopefully build a new and revolutionary story from there.

(cited article:


So I recently got contacts. It’s a new feeling, honestly. I don’t exactly know what to make of them yet.

I’ve had poor vision since second grade. I became your standard braces-and-glasses wearing nerd who sat at the back of the classroom reading books rather than congregating with the rest of the class. But that’s not what the focus is here.

I started out with wire framed glasses. They were a pale blue. I broke those pretty quickly. I believe I went through maybe three pairs of that exact same frame? So wire frames obviously were not meant for me.

My second pair of glasses were my first plastic framed. They were purple, and had a floral design on the legs, as well as a little peace sign on the side. I thought that they were the coolest pair of glasses I had ever seen! I knew that I rocked those frames like it was nobody’s business. Unfortunately, they were broken by my sister one night while we were watching TV on our parent’s bedroom floor. So I said adios to those.

My third pair of glasses were black on the outside of the frame, green on the inside of the frame. They had little rhimstonse on the side, and the lenses were shaped in a cat’s-eye style. I liked those glasses a lot. I wore them for about a year or two.

My next frames were a step in a different direction. They were blue, with slender legs that fitted nicely on my face. They had more square lenses than the others, and I liked the change in shape. They lasted for a year and a half- I broke them on a hunting trip.

My last and most recent frames were gray, with thin legs and square frames. My prescription hasn’t changed much since then, so sometimes I still wear them. However, I don’t wear them much anymore, since I now have contacts.

I feel like I’m putting an end to a certain era to my life by making this transition. I’ve had glasses for so long, that not having them makes me feel strange- barren, in a sense. I still try to push my glasses up my nose, even though I am vaguely aware that they aren’t there.

Though, sometimes, I still wear my glasses. If I’m tired or just don’t want to bother with my contacts, I’ll put my glasses on. Like I’m living in two worlds- one where there’s another part of me that I need, and one where I don’t need that piece.

The Beautiful and Peaceful World of Stardew Valley

I’ve said in the past that I love indie games. Indie games come in all shapes and sizes, from adventure games to simple farming rpg’s. One of my favorite games of all time has to be Stardew Valley, a farming simulator made by a creator called ConcernedApe. Even though this game has a very simplistic goal- farming… basically- the art style of the game is what really makes this game stand out in my mind. The aesthetic of the game is amazing… I mean, just look at this!!

It’s absolutely beautiful!!

The premise of the game is very simple: you’ve inherited a farm from your grandfather, and you’ve traveled to Stardew Valley to rebuild the farm and help the villagers along the way.

The case of NPC characters is filled with interesting personalities.

There’s Lewis, the kind-hearted mayor who helps you get started on your farm…

Elliott, the introverted but kind writer who dreams of being published…

Abigail, the daughter of the town grocer who wants to venture beyond the small valley she’s called home her entire life…

And many, many more!!

I’ve spent more time than I care to mention on this game, really. Probably days worth of hours spent exploring this world, farming, making friends, and exploring the caves.

The best part about this game is that you don’t necessarily have to spend time farming to do well in the game. You can spend your time mining the ores, or fishing, or cutting down trees, and at the end of the day, selling all of that can give you a quite sizable profit. You can use this money to expand your house, upgrading your tools, or even buying farm animals to raise.

Did I mention that there are farm animals in this game? They’re all so cute! Except for the grown pigs. What went wrong, little piggy… what went wrong…

Who hurt you…

In any case, I love the farm animals. Chickens give you eggs, cows give you milk, et cetra et cetra. It’s another way to get money without actually having to build up a farm.

Even better, you can decorate your farm! You can decide what kind of fences you have, what kind of pathways you want, and even what kind of wallpapers you have on your house walls!

Overall, I really enjoy this game. It brings me a lot of peace. It’s like a digital safe space, almost. You can forget about your worries and just water some crops.