Free will…?

What is free will? Is free will all that it seems to be? Or is everything already set up for us, and we’re just being guided through it? Is someone controlling our actions down to what we eat for breakfast in the morning?

Black Mirror’s most recent installment, “Bandersnatch,” explores this concept with more depth than one would think that this concept would need. I first began watching this at 5:30 in the morning after getting no sleep. I can say with certainty that if you want to avoid having a complete existential crisis, then don’t repeat that mistake of mine. This hour and a half long episode of the Netflix series Black Mirror is interactive- it lets you choose the actions that the main character of the story, Stefan, takes as he tries to get his choose your own adventure game in the mid-80s.

It’s interesting to see all the choices that you can make, down to the more minute details of his life, and how they can affect the story in a drastic way. If you choose a certain cereal for Stefan to eat, you see the commercial later on a tape before the intended recording plays. If you choose a certain style of music, you hear music from that artist during the introduction and sprinkled throughout the rest of the film.

When you go to the gaming company for Stefan to pitch his game, you meet two new people: the sleazy owner of the company named Mohan Thakur, and a famous video game developer (who also enjoys getting high) named Collin. You can agree to work under the company to develop the game; however, this results in the game getting a lackluster review because of its poor quality. You can choose to start over, and when you go back to the company… Collin insists that you’ve met before. This is our first hint that not all is as it seems with this particular character.

Now, we know the correct choice: say no to working under the company- rather, have Stefan insist that he can get the game finished by himself, and the company can publish the game. Now, the story can continue properly.

As Stefan continues to work on his game, he begins to spiral more and more into a state of anxiety and stress. This comes to a breaking point, and his dad tries to take him to a therapist. However, you can choose to go with Collin instead. And this path brings us even more questions than we already had.

Collin tells us about everything that he seems to have learned everything about the meaning of existence. He reveals that he knows that nothing is truly his own choice: everything has already decided for him. The government is planning their lives, they put drugs in their food, they record you no matter what you do.

I won’t spoil anything else for you, but this show does make you start questioning your reality. It’s definitely a strange feeling, to be intervening with the life of a relatively normal person. This feeling of existentialism will cause people who watch this show to start viewing reality in an entirely new light. Overall, I highly recommend this episode, and the series Black Mirror as a whole. Maybe I’ll dedicate another blog post to this series… as long as someone doesn’t choose a different path for me.

Undertale vs. Deltarune: the duality of Toby Fox and indie games

Undertale, an indie game made by Toby Fox, was released in 2015, and quickly skyrocketed from an obscure game into a staple of internet culture. This game, though criticized by some for it’s rudamentary graphics and lackluster story, actually has a deeper plot behind the veil of such a simple game.

In the similar vein of such games like Doki Doki Literature Club, Undertale brings a new meaning of “meta” to the table. Early on, you learn the mechanics of the game and the different actions you can take: you can choose to be a pacifist, using your actions to placate the monsters you encounter and leave them unharmed; you can pick and choose who you kill and who you spare, leading to different ending with different characters; or you can choose to completely wipe out the entire underground, slaughtering every monster in your path until there are none left.

This game gives you a clear precedent: your choices matter. Who you kill and who you spare affects how the game continues and how other characters interact with you. Kill  certain characters, and you get different dialogue. A clear example is if you choose to kill off one of the more popular characters of the game, a skeleton named Papyrus. His dream is to be a royal guard, and to achieve his dream, he tries to capture you. If you choose to kill him, his brother then begins to show a clear contempt for you, as well as the captain of the royal guard, Undyne, who specifically asks you “Papyrus… what did you do to him?” However, if you spare him along with everyone else, he leaves the underground with his friends and brother, and in the end credits you can see him driving a fancy car down a highway.

Deltarune, however, is almost completely different from the first game Toby made. Yes, there are returning characters, and the art style is similar, but other than that, the story is far from what most were expecting when Toby dropped the game on Halloween after a few ominous tweets. You create your human, only to have it all erased with the message “we can’t choose who we are in this world.” You play as Kris, a silent human who goes to school and has to deal with the formidable bully of the class, Suzy. You are both sent to a dark world, and after meeting the kind prince Ralsei, you embark on a journey to bring peace to the land and bring yourself home. What options you choose do very little to do with the game as a whole: you can choose to fight everyone, only to have them run away before you kill them, or spare them, leading to a slightly more peaceful ending. The message is clear: your choices do not matter anymore.

I find it fascinating how one man can create two vastly different games. His first game was a huge success and brought about a new era to the indie gaming industry. Many were anxious to see what his next project would be, hoping it would live up to the legend that was his first game. I can only imagine how stressful it would be to have the entire world watching you, waiting for your next “big thing,” unknowing on how your next idea will be delivered. He confessed during a series of tweets that he didn’t know whether or not he would ever finish Deltarune in his lifetime, because he had so many ideas and mechanics he wanted to put into the next installments of the game.

This duality is something that many creators experience: burnout. We are pushed to create, build off of past successes, but what if we don’t want to be known for what we’ve done in our past? What if we have new ideas, but we don’t know how they’ll be taken, because it’s different from our known content? We don’t know until we try it, and that’s a scary thing. So we keep chugging out sequel after sequel, using the same ideas over and over until they become old and stale. It leads to a society that doesn’t know what original content truly looks like because everything is just a copy of everything else. We need to learn to push past this fear of failure, embrace new ideas, and accept that not everything is black and white all the time. And that’s okay. We choose to keep looking forward, to new ideas, and that is truly art.

Sometimes new content is as simple as making an anagram of a title you already used, turning it into something new.

villains written right, part three: Monika

This blog contains spoilers for Doki Doki Literature Club and briefly mentions depression, self-harm, suicide, and obsessive behavior.

 

Just Monika. Just Monika. Just Monika.

Recently, I watched one of my favorite YouTube let’s players, the Game Grumps, play a game called “Doki Doki Literature Club.” This game presents itself like a cute visual novel styled dating simulator. There are four girls in the game: Sayori, Yuri, Natsuki, and Monika.

Sayori is our friend since childhood. She has a tendency to oversleep, but she had an overall cheerful and carefree attitude.

Yuri is a timid girl. She loves to read and drink tea, and she has a passion for writing poetry. She also tends to be very careful with her words.

Natsuki is definitely the most stubborn of all of the girls. She refuses to show any sort of attraction to us, though she does enjoy reading manga with her.

Monika is the president of the Literature Club. She is a very popular girl, and also is learning how to play the piano. She is inviting to us since the very first moment we’re in the club.

As we progress through the game, we can write poems directed to Yuri, Natsuki, or Sayori. The next day, we get to spend time with the girl that we wrote the poem to. Sayori’s poem has, unexpectedly, a dark undertone. She claims that she loves poems that are bittersweet. Yuri’s poem is well-written and full of symbolism, and she clearly knows how to give us advice when she reads our poem. Natsuki’s poem is lighthearted and simply worded, which she claims is the best writing style.

The poem that sticks out the most is Monika’s. It’s called “Hole in the Wall,” and it references being stuck somewhere, being forced to look out without being able to escape. When we ask her to explain the poem, she just says that “not all poems need to have a meaning.”

Our friend’s behaviours begin to change. Sayori starts spending less time with us, and when we confront her about the issue, she tells us that she’s been hiding her deep depression from us because she feels better when people are happy. The next day, before the festival for the clubs, we find Sayori, a noose around her neck, in her bedroom. She’s killed herself.

The game restarts, this time without any mention of Sayori. This time, more of the focus is put on Yuri. The game begins glitching very so often, and Monika begins to show a more obsessive behaviour toward us and even messes with the game files so that we are forced to spend time with her. We discover that Yuri cuts herself, and she has obsessive behaviours. On the third day, she confesses her love for us, before killing herself by stabbing herself over and over until she dies. We’re forced to watch her body deteriorate for two days before Monika comes back.

She begins to mess with the very fabric of reality within the game- you’re sent to a world that’s just a small room, containing two chairs, a table, yourself, and Monika. She confesses her undying love for you, and tells you that it’s been a burden on her mind to be able to know that everything around her isn’t real. You’re the only one who she knows is real. She adores you and wants to be like you, and wants you to love her.

Unfortunately, the only way to escape her prison is to delete her character from the game files. The game reboots, this time without Monika. Everything goes normally, now with Sayori as the club president. But soon, Sayori reveals that now she’s gone sentient, and the game begins to glitch, Monika now interferring to keep you from Sayori’s wrath. She confesses that this whole game isn’t good- she was a fool to think that you could be with her. She sings as the credits roll- and then the game deletes itself from your computer.

This game brings the term “meta” to a whole new level, but what about Monika? I’ve seen tons of people talking about how her character brings awareness to the fact that her kind of “aware technology” isn’t so much science fiction than a soon “science fact,” but there’s so much more to her than just a “self-aware program gone rogue.” We’ve seen that trope, time and time again.

Monika’s character is interesting, to say the least. She presents herself as a normal character within the game, so well that she is able to fool most when they first play the game. Only looking back do they realize the hints that were there. She keeps herself hidden, but she slowly loses her sense of caution due to her affection for the player. She sacrifices the lives of her friends just so that she can get closer to you. And she does show an eventual remorse for her actions. That’s the most imprtant: she comes to terms with reality, not her own but the reality of the real world- she can’t force the player to be with her. So she does the only thing she can: delete everyone in the game, including herself.

She sacrifices herself so that the only one she loves can be happy. And that’s the true reality of it all.

Bennett Foddy and learning to get over it

Ever heard of the game “Getting Over It with Bennett Foddy”? Well, let me tell you, it’s a doozy. It’s one of the hardest games that many people have ever played. Many YouTubers made videos of them playing the game, and many of them soon began to scream in rage at the unfair controls and construction.

In Getting Over It, you start at a rocky plain. A cauldron sits on the screen. The cauldron trembles and shakes. From the cauldron rises a bald man holding a long-handled axe.

Ah, Diogenes. So many people ended up hating this man, not because he’s a bad character, but the game is very hard to control. All of the control you have is your mouse, controlling the tip of an axe. You can use the axe to swing yourself up and over objects that are in your path. That’s it.

Soon, Bennett Foddy himself begins to speak.

He tells us that learning to get over difficult situations is hard to do. Whether it’s ruining a nice shirt, leaving your wallet at home, or having a disagreement with a friend, it’s hard to get over a difficult situation. He tells us that if we’ve already been having a bad day, we shouldn’t play this game, because it will be frustrating.

And from personal experience, let me tell you, this game will enrage you. It will make you scream and want to throw your computer across the room in anger. I will admit, I ended up slamming my laptop shut in frustration more than once while playing this game. I cursed at Foddy’s voice saying meaningless inspirational quotes after I had fallen once again, losing thirty minutes of progress in the span of two seconds.

I’ve never gotten past the first incline.

Normally, when I play video games, I have patience. I usually enjoy a good challenge, which is why I love playing games such as Undertale and Cuphead, games that require problem solving, quick reflexes, and skill. However, this game felt different. Foddy was a constant presence in the game, and would often make light commentary as you continue your ascent higher and higher up the mountain made of the most ridiculous things (construction cranes, a table with oranges on it, and furniture). He makes commentary on how he beleives our society is slowly degrading in what we deem as “art” and “culture.” He calls it a “B culture,” one in which you can take trash and pile it together, and it becomes the next sensation that is popular for five seconds before we move on to the next thing. His commentary is thought-provoking, and you cannot help but pause and take a moment to listen to what he’s saying.

Foddy makes a point in saying that those who succeeded in climbing up the mountain that he has made are different than the rest. He claims that the players, in looking for a challenge, have a stronger sense of resolution and concentration. As you continue your ascent, he begins to become more vulnerable, talking about how he feels drowned in our culture, and wishes that it were different. He wants to make a difference in the world, but he doesn’t know how to go about doing so. He feels trapped under all the rubble that he’s created. He wants to not only share what he’s made, but also share an experience. He wants someone to listen to him. He wants what society as a whole cannot give him: the time out of a busy day to listen to his ramblings and make him feel worthy.

What are we getting over? The feeling of worthlessness, the feeling of inadequacy that gets stronger when we look outside of ourselves. The feeling of being trapped in a substandard culture. Getting over the hope that society will change, because it won’t, at least not on it’s own. We need to get over our own identity and look out into the world we live in.

We need to get over our own sense of self to find meaning in the world around us.

Positivity and Learning from Life

(I’m going to give a warning for mentions of loss and death. You can continue now :3)

When I think of positivity, my mind goes to some sort of weird stigma around it. I think of some sort of bubbly, sunshine-radiating person with blond hair and blue eyes that always spews out inspirational quotes while giving a white-toothed smile. However, when I really think about it, that’s not the post of positivity. The point is to be able to look at life, people, and circumstances and find a way to look at them with a new lens. This new lens gives you an ability to look back and help you realize that it had a place in your life, no matter what it was. 

I’ve faced more than my share fair of challenges in life. My life, just like so many others, has been filled with pain, heartache, and suffering. However, now that I look back on these events, I can see now that they were preparing me for more than what I could see at the time. I’m not going to pretend like these events didn’t affect me; they certainly made their mark on me as a child, and to this day I sometimes can’t help but think about the trauma these events caused me. Now, though, I’m able to see that there was always some form of hope in front of me, no matter the circumstance at the time. 

Because I was adopted, much of my family is rather older than me. My parents are currently both well into their fifties, and all my cousins on my dad’s side are full adults with paying jobs. Because of this, my grandparents and other relatives were much older than what the usual standard is. As a child, I simply thought that it was normal to have grandparents be well into their seventies- I only found that to not be the case fairly recently, truth be told. By the time I was old enough to have the constant drive to play all the time, my grandparents were mostly in the stage of life where they couldn’t play with me as much as they would want. My grandfather on my dad’s side had heart conditions, and my grandparents on my mother’s side both had health issues (Paw, as we called him, had lung cancer, and Grandma had memroy issues). 

There was one person in my family I could always count on to play with me and go with my silly ideas: Uncle Richard. Uncle Richard wasn’t actually my uncle; he was good friends with my dad, and after they graduated college, he was always a nearby presence because of his “issues” with living alone. By issues, I mean that he just was the type that didn’t do well on their own. No doubt, he was brilliant: he owned tons of books, and for a time he taught college-level English. When he retired, he came to live with my parents in a trailer. I can always remember peering inside and seeing the small thing being filled wall-to-wall with books of all shapes and sizes. 

As a child, I would always do my best to pull him out of the trailer so he could play with me. Keep in mind, he was well into his sixites, and I was a four-year-old with an overactive imagination and no other people to play with. In my mind, he was the perfect person to play with me. I would often lead him on my fantastical adventures, whether it be inside conducting a tea party with my stuffed animals, or exploring imaginary fantasy lands outside. He never could say no to my exploits; he allowed me to lead him on all sorts of fantastical adventures, the only time he would object being if he was ill. 

As I grew older, my desire to play lessened, and my sister entered the picture. She never possessed as much imagination as I had, but she did want company when I was busy with homework, so she succeeded me in pulling Uncle Richard out of his camper to play. 

The year I turned eleven, he was admitted into a nursing home. I found out that he had a heart condition; he had a minor heart attack at the Jackson State Fair, so after that he agreed to be put in the nursing home. I would still visit him fairly often, though, and he still greeted me the same way he had when I had been knocking on his trailer door. He couldn’t be as active, but he still loved hearing me talk about all the new things that had happened since the last time I had seen him. I always looked forward to these visits, and I never thought about a future without him. 

The inevitable happened. He passed away the summer before I turned thirteen. I remember feeling absolute shock when I heard that he had passed away in the nursing home. I remember feeling numb as I cried against my dad’s shirt. I had dealt with personal loss before, but this just felt so much more different than that. My world as I had known it was forever shattered. I remember coming to the realization that he wouldn’t be around to see me grow up. I had taken on his passion of reading, and he always encouraged me to read more. He had been proud of my proficiency in the language arts, and he especially enjoyed helping me with my English homework. I realized I had not just lost a friend, but a mentor as well. 

I remember being silent at his funeral. I remember looking to the open coffin before turning my head away, unable to face my new reality. I remember crying at night, bleary-eyed as I looked up at the ceiling, asking why God had done this to me. I was distraught; I didn’t know how I was going to cope with this loss. 

However, now that I’ve grown, I’ve realized that Uncle Richard has made more of an effect than I had known at first. I realized that he influenced me to create, and gave me more energy to create more than before. He encouraged me to follow my ideas wherever they took me, and helped me to realize my creative potential. He gave me a passion for learning more about the world and educating myself about things around me. He gave me an incentive to learn about language arts and the literary world. Most importantly, he gave me someone to talk to, someone to confide in, someone to be with me when my life was rough. He was really more than a family friend. He truly was my family. 

my newest obsession- spoiler, it’s Night Vale

Okay, I told myself I wouldn’t get into any new obsessions this year. I really did promise myself. Well… I broke that promise to myself. I kinda got into a new podcast series. It’s called “Welcome to Night Vale.”

“Night Vale” is a podcast that is made on both YouTube and iTunes. This podcast is… what can only be described as amazing. The very first episode enters with a voice saying these words:

“A friendly desert community where the sun is hot, the moon is beautiful, and mysterious lights pass overhead while we all pretend to sleep. Welcome to Night Vale.”

Then the music comes. Oh my god, the music in this podcast is wonderful. I love it so much, and it’s so catchy that I can’t help but hum along every time I hear it.

We discover that the name of the show host is Cecil Palmer, broadcasting on the radio from Night Vale. He talks about the events happening in Night Vale, like the civilization of people living under the pin retrieval area in lane five, or the dog park, that doesn’t allow people or dogs inside the dog park.

He also tells us about a newcomer named Carlos, who is a scientist. He describes Carlos as having dark skin, and having “long, perfect hair.” He admits that he was infatuated the moment he met him. And hoenstly, it is so refreshing to see a gay romance story in a work of fiction. There’s characters that reperesent almost every aspect of the LGBT+ community, and it’s very refreshing to see.

Later in the series, we learn of Night Vale’s enemy town, Desert Bluffs. Desert Bluffs is just like Night Vale in many ways: it’s a small desert community with townspeople who love their community. However, there is one major difference: the whole town is under the thumb of an evil corporation called Strex Corp, and they have mind-wiped everyone in the town, turning them into violent and obedient “employees” under Strex.

Everyone in Night Vale has a counterpart that lives in Desert Bluffs. Cecil’s coutnerpart is named Kevin. From his description, we are told that he looks like Cecil, except that he has “black gaping eyes and a sinister smile.” Every time Kevin and Cecil interact with each other, it’s a battle to survive the encounter.

The Night Vale community is a strange one, that is true, but there is one thing that makes it equivalent to any other town in our normal world: they love their community, and they care for their friends and family. Even when the town is threatened by the street cleaners on Street Cleaning Day, or when portals open that bring in their violent Desert Bluffs counterparts, they still do their best to protect each other.

And I think that’s a beautiful message for this quaint little show.

And now, the weather.

villains written right, part two: Queen Levana

I may not have mentioned this in any of my blogs before, but I love the book series The Lunar Chronicles. The series was written by Marissa Meyer, and her science fiction twist on classic fairy tales is unprecedented. 

So, who is Queen Levana,  you may be asking because you read the title of this blog and are curious to know who I’m talking about. To tell you that, I will provide a visual and give you a quick summary of the stories for you. 

In the Lunar Chronicles, there is a race of people that live on the moon called Lunars. They developed special powers that made them able to make others perceive their appearance differently. Because of this, beauty was a huge part of their culture, and those who didn’t have beauty often fabricated it for themselves. 

Levana was the youngest of the two daughters of the king and queen. Her sister, Channary, was vain and shallow, and often flirted with the guards of the palace and often courted many of the men of the court. When their parents died, Channary became queen, and it was quickly shown how much she sucked at being queen. She didn’t care for politics or the economy; she just wanted to throw extravagent parties and have affairs with people. 

Levana, however, had more of an aptitude for political and economical choices. However, she was often ignored by the court. She had a deep hatred for her sister, and Channary often treated her with loathing. 

We find out that when the two were little, Channary coaxed Levana into the fireplace and burned her face severely, leaving her face permanently disfigured. She used her glamor (what they call their powers) to give herself a more beautiful appearance. Even then, she was not more beautiful than Channary. And she hated her for it. 

 Levana soon develops an infatuation for one of the guards of the palace, and tries to court him. She finds out that he has a wife, who is pregnant with their first child. However, the wife dies during childbirth, and Levana uses his grief to make him fall for her. They marry each other and Levana takes in his child, whose name is Winter. 

Channary gives birth to a child as well, who she names Selene. Levana, out of jealousy, plots to kill Channary, and uses her powers to manipulate a guard into doing it. The same night, she also uses him to manipulate her husband, so that he doesn’t come to power. Levana still cannot become queen, however: Selene is still alive. She decides to set her nursery on fire, positive that the fire kills her (it doesn’t, but that involves spoilers so I won’t get too much into it). Becuase Selene is dead, Levana becomes queen of Luna. 

Quickly, she uses her newfound place of power to begin plotting against earth. She constructs an army of supersoldiers who are half wolf and creates a bioweapon to cause sickness on Earth. Her plan is to take over the entire Earth and rule as the queen. 

Levana is a ruthless character, and we are made certain of that. She was raised in such a way that she does not know what it is like to show true kindness to anyone. She is manipulative, and clever. She has a resentment for her own sister because of the accident which caused her disfiguring. And not once are we given a chance to sympathize for her, which just makes her even better as a villain, in my mind. 

Overall, Levana is an amazing characer. 10/10 for great characterization of a villain, Mrs. Meyers. 

villains written right, part one: Kevin

I’ve decided to start my own mini series of blogs devoted to villains I come across in the media that are very well written and are more than just your run-of-the-mill “evil antagonist.” To kick the series off, I want to look at a villain that I have mentioned in my blog on Night Vale: Kevin. 

Kevin (no last name given) is a character in the Welcome to Night Vale podcast. Because we can only ever hear his voice, there is no canon appearance for Kevin. He is only said to have “black eyes and an unsettling smile.”  Most people in the fandom have agreed that this is what Kevin looks like: 

As I mentioned in my Night Vale post, Desert Bluffs is the counterpart town to Night Vale, but the main difference is that Bluffs has been taken over by an evil corporation called Strex Corp that has turned the residents of Night Vale into violent employees that are always smiling and spreading the word about the corporation and the “smiling god” the company is ruled by. 

When we first are inroduced to Kevin, it is during a sandstorm that opened portals that made a direct link between Night Vale and Desert Bluffs, allowing the residents of the town to go through and meet their doubles.

Cecil goes through the portal and comes back, telling us in a panicked voice that he encountered his double, who tried to strangle him. But when we are told the story again from Kevin, we are given a much different description on the encounter: he tells us in a calm voice that he gave Cecil a hug. 

Now, this immediately begins to raise questions on who is telling the truth. Our immediate reaction is to trust Cecil, since he has been around the longest and we trust him more, and since we know that Desert Bluffs is home to violent people, we can safely assume that the “hug” Kevin referenced was, in fact, a hug around the neck. 

Later in the series, Strex comes to Night Vale and begins to buy out all of the businesses in the town. Kevin takes over Cecil’s job as the Night Vale radio host. Thankfully, Cecil is successful in leading a revolution against Kevin and those loyal to Strex, sending them back to their horror-filled town. 

We also find out in this episode that Kevin was once like Cecil. He was againt the ways of Strex Corp, and he was opposed to their violent ways. But, when they came after his radio station, unlike Cecil, Kevin was unsuccessful in his rebellion. He was brainwashed by Strex, turning him into the person we know him as now. 

This gives us insight into Kevin’s character: he really wanted to do the right thing, and tried his best to fight for his beliefs. Unfortunately, he was not successful, thus turning him into a violent person who is forced to smile all the time. 

In another episode, we are able to listen to Cecil talk to a Kevin from the future. He tells Cecil that he was truly sorry that he wasn’t able to keep Strex from taking over the Bluffs, and wished that Cecil could have known him before he had been brainwashed. 

This gives us yet another insight to Kevin’s character: he is still aware that what he is doing is wrong, but because he is under the thumb of Strex, there is nothing he can do about it. 

When I first listened to this episode, I felt sorry for Kevin. He never wanted to be a part of Strex, but he was forced into it against his will. Even though his actions are terrible, they are now beyond his control, and even though he desperately wants to, he is physically unable to do the right thing. He only wishes to be out from the under the thumb of Strex, yet he is never able to be truly free. 

Dear Kai of the Past

Dear Kai of the past,

Hey, it’s me. Your older self. I know Kai isn’t your name, but it will be what you go by when you get older. You’re probably wondering why I’m writing to you. It’s because I have a lot to tell you.

I know growing up seems scary. You’re going to dread hitting double digits for the first time, and from there, you’ll dread turning eighteen. I’m not eighteen yet, though- I still have a year to go. But that’s beside the point.

You’ll grow up being the perfect child. You’ll make good grades, and you’ll be confident in yourself. At least, for a while. You’ll begin to fall behind in Spanish class. You won’t do so well in biology. And you’ll start to doubt yourself. Don’t put all your self-worth on your grades- or maybe you already have, and I’m writing to a slightly-older version of myself than I had thought I was.

In any case, you’re going to change. Your hair will grow long, and then you’ll cut it off and donate it to charity- twice. You’ll want to paint your nails black, and you’ll have a mixed relationship with makeup. You’ll start to have fights with your dad because you want more freedoms than what he gives you. Trivial things will seem like important things. You’ll probably make several mountains out of the smallest molehills.

But don’t worry. At this time, most things have worked themselves out. You know that art school that you drive by when you go visit your grandma? You’ll be there someday. Yeah, you won’t graduate with your old friends, but you’ll make new ones there, and they’ll really accept you for who you are.

You’ll learn more about yourself. You’ll learn your favorite color (purple), your least favorite color (pink), your favorite temperature to eat pizza (cold), and you’ll learn what a mitochondria is (the powerhouse of the cell).

Change can be scary. You’ll still be nervous about moving into the dorm, and you’ll worry about grades until the end of time. But don’t worry too much- you’ll have a high enough ACT score that you’re sure you can get into college.

Oh, and one more thing. Don’t be afraid to express yourself. Don’t hide what you feel. Speak out against injustices. Tell your parents when something they say hurts your feelings. And for the love of God, be nice to your sister.

That’s all I have to say. I hope you have a nice childhood.

Love, your older self.

P.S. That shirt you lost is behind the desk in your room. You’re welcome.

my thoughts on having a stuffed animal when you’re seventeen

I’ll be the first to admit it: I still sleep with stuffed animals. I have been since I was young. I would often wake up with one on the floor, which made me feel horrible for letting the poor little guy drop down while I wasn’t paying attention.

When I was young, I had a teddy bear that I got from my aunt for Valentine’s Day one year. I named him Teddy, like any sensible four year old would do. I often had him with me. Admittedly, I would even take him to the orthodontist with me until I was in seventh grade, because I just needed something to squeeze to take my mind off of the doctor that was adjusting the wires in my mouth.

I lost Teddy a few years ago. I have no idea where he is. He probably accidentally got placed in a storage box and put somewhere I’m bound not to look. I kinda miss him. But that’s beside the point.

These days, I sleep with two animals in particular. One of them was another gift from my parents: it was a soft stuffed owl that could almost act like a pillow because of how round he was. But he doesn’t really compare to my other stuffed animal.

The stuffed animal I sleep with the most often is a brown stuffed bear. No, it isn’t Teddy. This bear is larger than Teddy, and has more fluffy fur. I named the new bear Lil’ Muffin. Lil’ Muffin actually is very important to me, even though I didn’t even know about it until maybe two years ago.

I distinctly remember that we were cleaning my closet (becuase my closet is a monstrocity) and I was taking clothes down from the back shelf on the wall. As I reached up, I noticed something brown and furry on one of the shelves. I took it down and examined it.

I was holding a stuffed bear, brown and full of fluff. He smelled like a carpet. You know the smell. When I showed him to my mom, she gasped. I didn’t know why, but then she told me.

The bear I was holding was given to me by my birth mom. I had been adopted, something I already knew, but I didn’t know I had any mementos of my mom. But here I was, sixteen years after my birth, holding a bear from her that I didn’t even know I had.

Since then, I’ve slept with Lil’ Muffin almost every night. Not because of sentimental reasons, actually- it’s because I missed having something to squeeze while I slept. And Lil’ Muffin is the perfect size for squeezing.