{"id":23861,"date":"2026-09-17T09:40:33","date_gmt":"2026-09-17T14:40:33","guid":{"rendered":"https:\/\/blog.msabrookhaven.org\/literary\/?p=23861"},"modified":"2026-09-17T09:40:33","modified_gmt":"2026-09-17T14:40:33","slug":"the-story-2-it-gets-more-complicated","status":"publish","type":"post","link":"https:\/\/blog.msabrookhaven.org\/literary\/2026\/09\/17\/the-story-2-it-gets-more-complicated\/","title":{"rendered":"The Story 2 (It Gets MORE COMPLICATED)"},"content":{"rendered":"\n<p>Games&#8217; stories can also be very vague or not even clear until you finish the game. Hollow Knight is a perfect example of this as most of the actual lore is deep within confusing lore tablets and NPC dialogue. But at the start of the game you literally throw yourself off a cliff and the story begins. I had to look up a video to fully understand the lore and even the people who spend hours deciphering video game writings like its hieroglyphics don&#8217;t know fully. The worst part about trying to understand it is that there is so much game that you can get lost about which specific group or what people it&#8217;s addressed to.<br><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/blog.msabrookhaven.org\/ad82fbdd-22d7-4f61-a1c1-b002d85df88e\" width=\"266\" height=\"149\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/blog.msabrookhaven.org\/4393ad58-d90f-4dc3-8a19-044018668015\" width=\"264\" height=\"149\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/blog.msabrookhaven.org\/6ded17c0-5074-4f59-8b28-d6b8991a6e40\" width=\"265\" height=\"149\"><img loading=\"lazy\" decoding=\"async\" src=\"https:\/\/blog.msabrookhaven.org\/98200040-1337-4b6d-a0ae-7cbc67c602c3\" width=\"264\" height=\"149\"><\/p>\n\n\n\n<p>In summary the story is basically this. One god gets screwed over by a new god. The new god makes a new and prosperous kingdom. The old god seeks revenge so starts a plague in dreams, and the new god finds ancient dark magic he probably shouldn&#8217;t be messing with, and tries to come up with a solution to the problem. He and his wife create hundreds of thousands of children in order to create a vessel to contain the plague. All the others fail until he creates the Hollow Knight, a being with \u201cNo mind to think. No will to break. No voice to cry suffering. Born of God and Void.\u201d which in fact is not who you play as in the game. The player character is a vessel who had escaped the kingdom and is the true thing that the king wanted. Anyway, the king seals his son in a chamber and fills him with the plague, but not before having an emotional moment with the vessel, which ruins the whole point of the thing. Low and behold, the seal breaks and the kingdom falls into complete disarray. Then there&#8217;s you. The vessel or \u201cLittle Ghost\u201d as your half sister calls you. Your mission is to take the place of the failing vessel and become the true hollow knight.<\/p>\n\n\n\n<p>Now that was a lot, and that&#8217;s the summarized version. But sometimes games can have a very heavy story and it isn&#8217;t readily apparent. And when we are talking about games we have to focus on two very important aspects: everything before the player and everything during the player. Like movies, games will often reference things that happened that you, the player, weren&#8217;t present for. Hollow Knight and a game called Iron Lung are good examples of this as most of the story happened before you even turned on the game.&nbsp;<\/p>\n\n\n\n<figure class=\"wp-block-image size-large\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"576\" src=\"https:\/\/blog.msabrookhaven.org\/literary\/wp-content\/uploads\/2026\/09\/image-1024x576.png\" alt=\"\" class=\"wp-image-23865\" srcset=\"https:\/\/blog.msabrookhaven.org\/literary\/wp-content\/uploads\/2026\/09\/image-1024x576.png 1024w, https:\/\/blog.msabrookhaven.org\/literary\/wp-content\/uploads\/2026\/09\/image-300x169.png 300w, https:\/\/blog.msabrookhaven.org\/literary\/wp-content\/uploads\/2026\/09\/image-768x432.png 768w, https:\/\/blog.msabrookhaven.org\/literary\/wp-content\/uploads\/2026\/09\/image-1200x675.png 1200w, https:\/\/blog.msabrookhaven.org\/literary\/wp-content\/uploads\/2026\/09\/image.png 1366w\" sizes=\"(max-width: 709px) 85vw, (max-width: 909px) 67vw, (max-width: 1362px) 62vw, 840px\" \/><\/figure>\n\n\n\n<p>This leaves you to sift through old text and interpret what you think happened. Now, every game does have both of these time aspects; however, it depends on what the game makes more visible to the player that makes one more important than the other. Games like assassins creed have backstory and things that are prevalent throughout the games. However, the main story is following that character and his life, not figuring out how it all happened. Ok so now that im reading this, it\u2019s hard to describe what I&#8217;m talking about. I just said all games have a past and present story but some games \u201cdont\u201d. It all basically comes down to the character. If you have a character who comes into a place after an event, like Hollow Knight or any Zelda game, then the main \u201cstory\u201d is mostly in the past. If you have a character who comes in before or during an event, then the story is about that person&#8217;s life in the present and not whatever happened before it. Stuff that happened in the past might get references, but the main point is the present.<\/p>\n\n\n\n<p>This is a lot and can be very confusing. As I&#8217;m writing this I&#8217;m asking myself if anything I&#8217;ve put on this paper sounds like I&#8217;m a sane person or not. But now that we&#8217;re done with story time we can now focus on one of my favorite aspects of any game. The music<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Games&#8217; stories can also be very vague or not even clear until you finish the game. Hollow Knight is a perfect example of this as most of the actual lore is deep within confusing lore tablets and NPC dialogue. But at the start of the game you literally throw yourself off a cliff and the &hellip; <a href=\"https:\/\/blog.msabrookhaven.org\/literary\/2026\/09\/17\/the-story-2-it-gets-more-complicated\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;The Story 2 (It Gets MORE COMPLICATED)&#8221;<\/span><\/a><\/p>\n","protected":false},"author":128,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[],"_links":{"self":[{"href":"https:\/\/blog.msabrookhaven.org\/literary\/wp-json\/wp\/v2\/posts\/23861"}],"collection":[{"href":"https:\/\/blog.msabrookhaven.org\/literary\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.msabrookhaven.org\/literary\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.msabrookhaven.org\/literary\/wp-json\/wp\/v2\/users\/128"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.msabrookhaven.org\/literary\/wp-json\/wp\/v2\/comments?post=23861"}],"version-history":[{"count":1,"href":"https:\/\/blog.msabrookhaven.org\/literary\/wp-json\/wp\/v2\/posts\/23861\/revisions"}],"predecessor-version":[{"id":23866,"href":"https:\/\/blog.msabrookhaven.org\/literary\/wp-json\/wp\/v2\/posts\/23861\/revisions\/23866"}],"wp:attachment":[{"href":"https:\/\/blog.msabrookhaven.org\/literary\/wp-json\/wp\/v2\/media?parent=23861"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.msabrookhaven.org\/literary\/wp-json\/wp\/v2\/categories?post=23861"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.msabrookhaven.org\/literary\/wp-json\/wp\/v2\/tags?post=23861"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}