{"id":22978,"date":"2026-02-12T09:47:05","date_gmt":"2026-02-12T15:47:05","guid":{"rendered":"https:\/\/blog.msabrookhaven.org\/literary\/?p=22978"},"modified":"2026-02-12T09:47:05","modified_gmt":"2026-02-12T15:47:05","slug":"4-hour-long-character-customizations-i-have-a-problem","status":"publish","type":"post","link":"https:\/\/blog.msabrookhaven.org\/literary\/2026\/02\/12\/4-hour-long-character-customizations-i-have-a-problem\/","title":{"rendered":"4-hour long character customizations. I have a problem&#8230;"},"content":{"rendered":"\n<p>\u00a0<\/p>\n<p>So&#8230; If someone ever were to tell me they never spent more than at least five minutes on a character customization file, then I&#8217;m calling you a<strong><em> liar.<\/em><\/strong><\/p>\n<p>When it comes to video games, Dungeons and Dragons, characters I own I can get pretty technical down to their every design. I don&#8217;t know why but whenever I see a really advanced and technical character customization screen come up (and I mean you&#8217;re changing this whole character&#8217;s BONE structure) I swear I light up like a Christmas tree.\u00a0<\/p>\n<p>A lot of my most well developed characters that I use in my writing activities also get thoroughly detailed descriptions. Their clothes, the way their hair is styled, if they have leather straps on their boots. All the technical designs you normally wouldn&#8217;t think about, I do and It&#8217;s NON-STOP. When designing my characters I don&#8217;t just simply start with a shirt, pants, and a pair of shoes. I go literally loophole diving in multiple different eras. I&#8217;ll stick my nose anywhere if there&#8217;s so much as a spectacle of good fashion or something I can use and turn it into a character significant stylistic taste.\u00a0<\/p>\n<p>I really like taking from real world History designs, because we don&#8217;t really have anything else to refer to. I&#8217;ll even mix era fashion, [I mean its history, worst case scenario they come alive and smack me over the head.] Some of the older historic fashion designs actually pair really well with some of the newer designs. The French and the Victorian Era and maybe some of the Renaissance and dare I say Greeks and The Romans (Danny-stay seated) have also really well-developed fashion taste. But again, It&#8217;s all about the timing of the era. Some of the more royal and noble clothing some higher-class pedestrians would wear just would look silly. It&#8217;s more of the fabrics and materials used in the clothes that makes it so high coin, not the design.\u00a0<\/p>\n<p>I mean come on&#8230;\u00a0<\/p>\n<p>\u00a0<img loading=\"lazy\" decoding=\"async\" class=\"alignnone size-medium wp-image-22983\" src=\"https:\/\/blog.msabrookhaven.org\/literary\/wp-content\/uploads\/2026\/02\/For-Blog-158x300.jpg\" alt=\"\" width=\"158\" height=\"300\" srcset=\"https:\/\/blog.msabrookhaven.org\/literary\/wp-content\/uploads\/2026\/02\/For-Blog-158x300.jpg 158w, https:\/\/blog.msabrookhaven.org\/literary\/wp-content\/uploads\/2026\/02\/For-Blog.jpg 422w\" sizes=\"(max-width: 158px) 85vw, 158px\" \/><\/p>\n<p>I don&#8217;t want my characters looking like that&#8230;. Lord Farquaad got it handled&#8230;<\/p>\n<p>The point is, there&#8217;s no actual fun for me in just being stuck in one era, and this is why it takes me FOREVER just to design a character on a simple piece of notebook paper. I think of literally everything. Weight, Height, Age, skin types, skin color, moles?, Teeth, smell, accent, dialect, and I&#8217;m not even remotely close to what I consider &#8220;Halfway&#8221; done with character designing.<\/p>\n<p>But when it comes to video game characters, I&#8217;m limited, which helps it keeps me from diving down another rabbit hole.<\/p>\n<p>Now I&#8217;m not saying you HAVE to spend that much time on a character, I do it by accident mostly I just get locked in too quickly, but it&#8217;s good to do, just make sure your notes and paper or clear and eligible.\u00a0<\/p>\n","protected":false},"excerpt":{"rendered":"<p>\u00a0 So&#8230; If someone ever were to tell me they never spent more than at least five minutes on a character customization file, then I&#8217;m calling you a liar. When it comes to video games, Dungeons and Dragons, characters I own I can get pretty technical down to their every design. I don&#8217;t know why &hellip; <a href=\"https:\/\/blog.msabrookhaven.org\/literary\/2026\/02\/12\/4-hour-long-character-customizations-i-have-a-problem\/\" class=\"more-link\">Continue reading<span class=\"screen-reader-text\"> &#8220;4-hour long character customizations. I have a problem&#8230;&#8221;<\/span><\/a><\/p>\n","protected":false},"author":115,"featured_media":0,"comment_status":"open","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[4],"tags":[],"_links":{"self":[{"href":"https:\/\/blog.msabrookhaven.org\/literary\/wp-json\/wp\/v2\/posts\/22978"}],"collection":[{"href":"https:\/\/blog.msabrookhaven.org\/literary\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/blog.msabrookhaven.org\/literary\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/blog.msabrookhaven.org\/literary\/wp-json\/wp\/v2\/users\/115"}],"replies":[{"embeddable":true,"href":"https:\/\/blog.msabrookhaven.org\/literary\/wp-json\/wp\/v2\/comments?post=22978"}],"version-history":[{"count":1,"href":"https:\/\/blog.msabrookhaven.org\/literary\/wp-json\/wp\/v2\/posts\/22978\/revisions"}],"predecessor-version":[{"id":22989,"href":"https:\/\/blog.msabrookhaven.org\/literary\/wp-json\/wp\/v2\/posts\/22978\/revisions\/22989"}],"wp:attachment":[{"href":"https:\/\/blog.msabrookhaven.org\/literary\/wp-json\/wp\/v2\/media?parent=22978"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/blog.msabrookhaven.org\/literary\/wp-json\/wp\/v2\/categories?post=22978"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/blog.msabrookhaven.org\/literary\/wp-json\/wp\/v2\/tags?post=22978"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}